in great anticipation of the new and upcoming game Dark Souls III, I’m building the new animations for my new Let’s play.
These animations contain multiple particle systems which render over 1 million particles for each scene.

The intro will be updated every game with the death-counter and ragequit counter (hopefully none) the past games have proven that ragequiting is part of the game though.

The death-animation will update so that every-time It plays the deaths will match up the amount of skulls that are rendered in the scene.





Dark souls III intro [WIP]