Andrew kramer has released a new free plugin called saber. This is normally used to create lightsabers or other lightning sources into a scene in after effects. but he also showed numerous new ways to use the plugin. So let’s have some fun with it. Within minutes you can already see the potential of this […]

Read more

In the previous update we showed the intro sequence and the death animations for dark souls III. but there has been some updates and changes I’ve made that are worth mentioning. First of all the intro animation will get updated every video, this means that the deaths will be up to date and will slowly […]

Read more

in great anticipation of the new and upcoming game Dark Souls III, I’m building the new animations for my new Let’s play. These animations contain multiple particle systems which render over 1 million particles for each scene. The intro will be updated every game with the death-counter and ragequit counter (hopefully none) the past games […]

Read more

In my thesis I do research and produce a high fidelity prototype, with the goal to create more immersion into digital games. The hypothesis is that realistic physical properties create a stronger identification between the player and his avatar. The goals isn’t only to create more identification between the player and his avatar, the next […]

Read more